I am designing the game for individuals that are interested in biology, healthcare, and possible medical school prospects. I think middle school, high school, and college students would be the primary audience, but it may even appeal to some older folks. They would need a basic education in biology and healthcare or medical terminology.
WHAT will your game teach the player about your topic? (Be specific!)
The game will teach the causes, effects, symptoms, and treatments of several ailments. It will also teach what parts of the world are being drastically affected by any breakouts. It will also have tidbits of useful medications, and even some natural treatments.
WHERE does your game happen? The game will have a different world setting during the mission briefing, and those will be areas of the world that are affected by the prominent sickness in that level. In the levels the settings will be the interior of the biological human body.
- Describe the world you will design for your game. For example pneumonia would be fought inside the lungs and respiratory system, while a stomach flu would be battled in the stomach and digestive system.
- How will this setting add to the learning experience? This would add to the learning experience, because the ailments would be in their natural environments, and that would create more substance regarding the reality factor.
HOW does your game world teach the player about your topic? The environment will also have bits of information scattered throughout, and the player will have to utilize information from those tidbits to unlock certain upgrades later in the game. The mission briefings will also be greatly beneficial to the player, as the briefings will give a descent overview of the topic.
- What happens in the world that helps the player learn? Different viruses and bacteria will be introduced and explained throughout each level, and also the medications that are used to treat those illnesses. The information that will be placed in random spots will also be utilized for game progression.
- How does the player use what they learned to make something happen in the game? After each level players will have a choice of upgrades, but they have to match correct treatments with the illnesses.
WHY is a game a better way of understanding your topic than a quiz? A game is a better way of learning, because it involves the player. Quizzes also include players, but playing the game gives the player a more in depth experience and it keeps them more interested. The more interest it draws the longer the person will play it, and in turn the more they learn.