I played several of the games, but was able to draw interest in only a few of them. Punctuation Dawn was a fun game, and it did focus on the educational perspectives of gaming. It was pretty thorough in showing the grammatical correctness of sentences. It also gave good descriptions of several items associated with the English language. The player's objective is to correctly identify the parts of each sentence, and label them appropriately. The correctly identified words will then transform into gun turrets and blast away at the incoming hoard of invaders that resemble punctuation marks. The graphic details are not quite up to par, but the gameplay is relatively addictive and actually quite fun. It is difficult, as you cannot let any of the invading entities pass through or it is game over. All in all I think it is a good game with a lot of potential. Many English instructors would rejoice about the educational effectiveness of this game. I only played for a short time, but I think it would help people greatly if they played this game long term just to practice their skills in the English language. I personally don't think I will be focusing on language as a basis for my game, but it is great all the same.
I am thinking about implementing some science and history into my game, as both subjects have been some of my favorites in the past. I have also thought of throwing a bit of a journalistic twist into a game idea, as I think it would be fun to play a game in which the characters have to take an objective perspective to complete the game. I have also brainstormed some genres such as adventure, puzzle, or survival gaming as those are my personal favorites. No matter what ideas I decide to use, there is much planning to do, and a story line to write. I am greatly enthusiastic for this opportunity, and I look forward to digitizing some creative inspiration.
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